home *** CD-ROM | disk | FTP | other *** search
- drag_coeff 0.01
- gravity 2.2
-
- ;-------------------------------------------------------
-
- ;type "PLASMA BOLT 1" alien heavy cannon rate 14 tank 28 fa & battle
- ;type "TRACER SHOT 1" ? rate -
- ;type "ROCKET 1" player light rocket rate 4
- ;type "GUIDED MISSILE" player guided missile rate 64
- ;type "GREEN LASER" player fixed gun rate 2
- ;type "GREEN ENERGY LASER" alien fixed gun rate 8 player 32 ai
- ;type "PLASMA BOLT 2" alien medium cannon rate 11
- ;type "PLASMA BOLT 3" alien light cannon rate 8 player 4
- ;type "ROCKET 2" player heavy rocket rate 20
- ;type "RED LASER" player heavy gun rate 4
- ;type "BLUE LASER" player medium gun rate -
- ;type "PURPLE LASER" player light gun rate 2
- ;type "BOMB 1" ? rate -
- ;type "ENERGY 1" alien special weapon rate 32
- ;type "PLASMA BOLT 4" alien bomb rate 4 nom 32 free attack
-
- ;-------------------------------------------------------
- ;PHASE 1
- ;-------------------------------------------------------
-
- phasestart
-
- phasemessage 1 30
- playcdslow
-
- clear_flag all
-
- ;critical_group "adata"
- ;==============================
- ;netready
- ;==============================
-
- create hero "vtol"
- label "rezme2"
- ; position 20000 -1122 20000
- position 85000 -1122 100000
- forward -0.5 0 -0.8 up 0 1 0
- armed_with "PURPLE LASER" rate 2
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 80
- task
- playercontrols
- end
-
- settrail
- at -157 0 -55
- settrail
- at 157 0 -55
-
- create "carrier1"
- label "carrier2"
- position 85000 -523 200000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- ; globalise
- task
- patrol
- point 85000 -523 100000
- point 85000 -523 200000
- end
-
-
-
-
- ;====================
- create "tanker"
- position 95000 -500 100000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- task
- patrol
- point 100000 -500 100000
- point 100000 -500 200000
- end
-
- create "stealth"
- position 95000 -500 100000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- task
- patrol
- point 95000 -500 100000
- point 95000 -500 200000
- end
- ;settrail
- ; at 0 0 4600
- ;settrail
- ; at 0 50 -4450
- ;
- ;====================
-
- create "cruiser"
- label "cruiser1"
- position 93000 -500 110000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- task
- patrol
- point 93000 -500 110000
- point 93000 -500 210000
- end
-
-
-
-
- ;==============================================================
- ;Destroyer with guns
- create "destroyer"
- label "destroyer1"
- position 80000 -500 100000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- task
- patrol
- point 80000 -500 100000
- point 80000 -500 200000
- end
- ;
- settrail
- at 0 0 4600
- settrail
- at 0 50 -4450
-
- create "ship-gun"
- position 0 0 0
- forward 0.000 0.000 1.000 up 0.000 1.000 0.000
- fixed_to "destroyer1" at 0 -300.2 2023.3
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
- create "sea-wolf"
- position 0 0 0
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- fixed_to "destroyer1" at 0 -282.6 1292.1
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
- create "ship-gun"
- position 0 0 0
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- fixed_to "destroyer1" at 0 -128.4 -2589.3
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
-
- ;===============================================
- ;Battleship
- create "battleship"
- label "battle3"
- position 90000 -500 100000
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- task
- ; playercontrols
- patrol
- point 90000 -500 100000
- point 90000 -500 200000
- end
-
- settrail
- at 0 0 4600
-
- settrail
- at 0 50 -4450
-
- create "bship-gun"
- fixed_to "battle3" at 0 -306 1900
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
- create "bship-gun"
- fixed_to "battle3" at 0 -493 1147
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
- create "bship-gun"
- position 0 0 0
- forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- fixed_to "battle3" at 0 -276 -2609
- armed_with "BIG SHELL" rate 32
- secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- task
- attack "hero"
- end
-
-
- ;====================
- ;create "battleship"
- ; label "battle1"
- ; position 34110 -500 42989
- ; forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- ; task
- ; goto 34110 -500 42989
- ; goto 34912 -500 63398
- ; end
- ;
- ;create "bship-gun"
- ; fixed_to "battle1" at 0 -306 1900
- ; armed_with "BIG SHELL" rate 32
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; attack "hero"
- ; end
- ;
- ;create "bship-gun"
- ; fixed_to "battle1" at 0 -493 1147
- ; armed_with "BIG SHELL" rate 32
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; attack "hero"
- ; end
- ;
- ;create "bship-gun"
- ; position 0 0 0
- ; forward 0.000 0.000 -1.000 up 0.000 1.000 0.000
- ; fixed_to "battle1" at 0 -276 -2609
- ; armed_with "BIG SHELL" rate 32
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; attack "hero"
- ; end
- ;
- ;;create "ciws"
- ;; position -9710.0 -1218.3 20309.5
- ; forward -1.000 0.000 0.000 up 0.000 1.000 0.000
- ; armed_with "GREEN LASER" rate 1
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; playercontrols
- ; end
- ;
- ;create "ciws"
- ; position -10290.0 -1218.3 20309.5
- ; forward 1.000 0.000 0.000 up 0.000 1.000 0.000
- ; armed_with "GREEN LASER" rate 1
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; playercontrols
- ; end
-
-
-
-
-
-
- ;create "helicopter"
- ; label "rez"
- ; position 5000 -1122 2000
- ; forward -0.5 0 -0.8 up 0 1 0
- ; armed_with "PURPLE LASER" rate 2
- ; secondary_armed_with "GUIDED MISSILE" rate 64 rounds 20
- ; task
- ; player2controls
- ; end
-
- ;==============================
- ;enable for send and recieve
-
- hud on
- nethostgo
-
-
- pause 99999999
-
-
-
- ;-------------------------------------------------------
- ;END OF SCENARIO
- ;-------------------------------------------------------
-